Adjunct Faculty – Gaming
2026-03-30T07:18:24+00:00
United States International University - USIU Africa
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https://www.usiu.ac.ke/
FULL_TIME
Nairobi
Nairobi
00100
Kenya
Education, and Training
Education, Art, Fashion & Design, Computer & IT, Media, Communications & Writing
2026-04-09T17:00:00+00:00
8
Role Summary
To provide world-class teaching, research, mentorship, and academic service in gaming, animation, and interactive digital media. The role emphasizes curriculum innovation, industry collaboration, and integration of emerging technologies to position USIU-Africa as a leader in creative media education.
Key Responsibilities
Teaching Excellence
- Deliver undergraduate and postgraduate courses in gaming, animation, XR, and interactive media.
- Incorporate project-based learning, studio practice, and industry-standard workflows.
- Develop blended and online teaching materials using advanced e-learning platforms.
Research & Scholarship
- Conduct cutting-edge research in gaming, XR, animation, and digital storytelling.
- Publish in high-impact journals and present at international conferences.
- Engage in creative practice research, producing games, prototypes, or interactive installations.
Student Supervision & Mentorship
- Supervise undergraduate projects, postgraduate theses, and dissertations.
- Provide career guidance, portfolio development, and industry mentorship.
- Foster student participation in competitions, festivals, and hackathons.
Curriculum Development & Quality Assurance
- Contribute to curriculum design, benchmarking against leading global programs.
- Integrate emerging technologies (AI in gaming, VR/AR, gamification) into teaching.
- Participate in accreditation, review, and continuous improvement processes.
Academic & Community Service
- Serve on departmental committees and contribute to university governance.
- Lead workshops, masterclasses, and community engagement initiatives.
- Build partnerships with industry, NGOs, and creative hubs to enhance student opportunities.
Qualifications
- Master’s degree in Game Development, Interactive Media, 3D Animation, Computer Graphics, or related field.
- Minimum of three (3) years of university-level teaching experience.
- At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
- Registration with relevant professional body (where applicable).
Preferred Qualifcations
- PhD in Game Studies, Interactive Media, or Digital Arts.
- Demonstrated international research collaborations and funded projects.
- Experience in curriculum development aligned with ACM/IGDA guidelines for game education.
- Industry experience in AAA or indie game production, XR development, or serious games.
Required Competencies
- Proficiency with game engines: Unity, Unreal Engine, Godot.
- Expertise in 3D production tools: Blender, Maya, Houdini, or equivalent.
- Strong understanding of game design pipelines, animation workflows, and digital production.
- Ability to integrate emerging technologies (XR, AI, procedural generation) into teaching.
- Effective communication, supervision, and mentorship skills.
- Commitment to ethical practice, diversity, and inclusive pedagogy.
- Deliver undergraduate and postgraduate courses in gaming, animation, XR, and interactive media.
- Incorporate project-based learning, studio practice, and industry-standard workflows.
- Develop blended and online teaching materials using advanced e-learning platforms.
- Conduct cutting-edge research in gaming, XR, animation, and digital storytelling.
- Publish in high-impact journals and present at international conferences.
- Engage in creative practice research, producing games, prototypes, or interactive installations.
- Supervise undergraduate projects, postgraduate theses, and dissertations.
- Provide career guidance, portfolio development, and industry mentorship.
- Foster student participation in competitions, festivals, and hackathons.
- Contribute to curriculum design, benchmarking against leading global programs.
- Integrate emerging technologies (AI in gaming, VR/AR, gamification) into teaching.
- Participate in accreditation, review, and continuous improvement processes.
- Serve on departmental committees and contribute to university governance.
- Lead workshops, masterclasses, and community engagement initiatives.
- Build partnerships with industry, NGOs, and creative hubs to enhance student opportunities.
- Proficiency with game engines: Unity, Unreal Engine, Godot.
- Expertise in 3D production tools: Blender, Maya, Houdini, or equivalent.
- Strong understanding of game design pipelines, animation workflows, and digital production.
- Ability to integrate emerging technologies (XR, AI, procedural generation) into teaching.
- Effective communication, supervision, and mentorship skills.
- Commitment to ethical practice, diversity, and inclusive pedagogy.
- Master’s degree in Game Development, Interactive Media, 3D Animation, Computer Graphics, or related field.
- Minimum of three (3) years of university-level teaching experience.
- At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
- Registration with relevant professional body (where applicable).
- PhD in Game Studies, Interactive Media, or Digital Arts.
- Demonstrated international research collaborations and funded projects.
- Experience in curriculum development aligned with ACM/IGDA guidelines for game education.
- Industry experience in AAA or indie game production, XR development, or serious games.
JOB-69ca23c0c736d
Vacancy title:
Adjunct Faculty – Gaming
[Type: FULL_TIME, Industry: Education, and Training, Category: Education, Art, Fashion & Design, Computer & IT, Media, Communications & Writing]
Jobs at:
United States International University - USIU Africa
Deadline of this Job:
Thursday, April 9 2026
Duty Station:
Nairobi | Nairobi
Summary
Date Posted: Monday, March 30 2026, Base Salary: Not Disclosed
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JOB DETAILS:
Role Summary
To provide world-class teaching, research, mentorship, and academic service in gaming, animation, and interactive digital media. The role emphasizes curriculum innovation, industry collaboration, and integration of emerging technologies to position USIU-Africa as a leader in creative media education.
Key Responsibilities
Teaching Excellence
- Deliver undergraduate and postgraduate courses in gaming, animation, XR, and interactive media.
- Incorporate project-based learning, studio practice, and industry-standard workflows.
- Develop blended and online teaching materials using advanced e-learning platforms.
Research & Scholarship
- Conduct cutting-edge research in gaming, XR, animation, and digital storytelling.
- Publish in high-impact journals and present at international conferences.
- Engage in creative practice research, producing games, prototypes, or interactive installations.
Student Supervision & Mentorship
- Supervise undergraduate projects, postgraduate theses, and dissertations.
- Provide career guidance, portfolio development, and industry mentorship.
- Foster student participation in competitions, festivals, and hackathons.
Curriculum Development & Quality Assurance
- Contribute to curriculum design, benchmarking against leading global programs.
- Integrate emerging technologies (AI in gaming, VR/AR, gamification) into teaching.
- Participate in accreditation, review, and continuous improvement processes.
Academic & Community Service
- Serve on departmental committees and contribute to university governance.
- Lead workshops, masterclasses, and community engagement initiatives.
- Build partnerships with industry, NGOs, and creative hubs to enhance student opportunities.
Qualifications
- Master’s degree in Game Development, Interactive Media, 3D Animation, Computer Graphics, or related field.
- Minimum of three (3) years of university-level teaching experience.
- At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
- Registration with relevant professional body (where applicable).
Preferred Qualifcations
- PhD in Game Studies, Interactive Media, or Digital Arts.
- Demonstrated international research collaborations and funded projects.
- Experience in curriculum development aligned with ACM/IGDA guidelines for game education.
- Industry experience in AAA or indie game production, XR development, or serious games.
Required Competencies
- Proficiency with game engines: Unity, Unreal Engine, Godot.
- Expertise in 3D production tools: Blender, Maya, Houdini, or equivalent.
- Strong understanding of game design pipelines, animation workflows, and digital production.
- Ability to integrate emerging technologies (XR, AI, procedural generation) into teaching.
- Effective communication, supervision, and mentorship skills.
- Commitment to ethical practice, diversity, and inclusive pedagogy.
Work Hours: 8
Experience in Months: 36
Level of Education: postgraduate degree
Job application procedure
Application Link:
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